Water Break King is a very short prototype made in 2 Weeks.
During a 2 weeks training about team management we had to create a prototype of a game. The game didn't realy matter ,it was more focused on working schedules, presentation, roleplay and stress management.
Steven Karl M who is a 3D animator and I had to create everything from scratches for training our weak skills.
Steven Karl M was responsible for all the system blueprints (Camera folow character , double jump ,next level, moving platform...), the animations, the Sounds' choice and integration, the particule fx, beta test.
I was responsible for the background story, the artistic direction , the Git assistant ;D, the Level design, the character and the asset creation, the setdressing , the lighting, the shaders and 2 blueprint (Partial savegame/"treasure hunts)
Of course decisions were taken together.
Link for download the project: