2017 - Vr_I Scenery

Scenery :
The scenery's concept is a collaboration between Jean Paul Lespagnard, Gilles Jobin and myself.
I created the scenery including props, shaders, merged them and made the FX and Lighting on Unity engine. Then I optimized everything for the VR experience.
In addition, I created some complex shaders using the character's position or I used only 1 diffuse and 1 MRO texture for the entire city and some procedural systems using masks like the mountain.
The real difficulties for this scenery scene were customising and changing everything as fast as possible. As an example, I had to change the desert's look 3 times and for the garden I had to make 3 different set dressings to have it fit with the animation. I had to plan my creation as 'changeable' from the very beginning at every moment of the production (Colors, textures,mesh,...)

The project was made in Unity, working with Vicon solution . Directed by Gilles Jobin
More info about the project here:
http://www.vr-i.space/

Tristan siodlak screen01

Real time view of the desert

Tristan siodlak screen02

Real time view of the desert

Tristan siodlak screen03

Real time view of the desert

Tristan siodlak screen04

Real time view of the Loft

Tristan siodlak screen05

Real time view of the Loft

Tristan siodlak screen06

Real time view of the Loft

Tristan siodlak screen07

Real time view of the Garden

Tristan siodlak screen08

Real time view of the Garden

Tristan siodlak screen09

Real time view of the Garden

Tristan siodlak screen11

Real time view of the Cave

Tristan siodlak screen10

Real time view of the Cave

Tristan siodlak cave

Cave sculpting

Cave Shader reaction with character position

Tristan siodlak desertprops03

Rock1 Sculpting

Tristan siodlak desertprops04

Rock1 Sculpting

Tristan siodlak desertprops02

Rock1 Sculpting

Tristan siodlak desertprops01

Rock1 Sculpting

Tristan siodlak desertprops05

Rock props Sculpting

Tristan siodlak desertprops06

Rock shader

Tristan siodlak city 01

City close view

Tristan siodlak city 02

City far

Tristan siodlak vegetation

3d plant

Tristan siodlak process shader exemple

Exemple of the mountshader, work for all mount and small mount asset.